Campaign Tracker

One place for the whole table

Initiative, combat, inventory, and loot that GMs and players both use—plus notes, sessions, and character sheets for D&D 5e. At the table or between sessions, on your phone or laptop.

Combat the whole table can follow

GMs load presets, roll initiative, group creatures that share a turn, lock when ready, and advance with Next / Previous—HP, AC, conditions, and defenses on the same cards. Players open Combat to submit their rolls, see whose turn it is, and track their own HP without hunting through tabs (and without seeing the GM’s seed rolls).

Loot and inventory the table finishes together

After the fight, capture the haul as Session Loot, split the coin, then distribute gear how your table plays—manual Give, Draft, Auction, or Sell to merchant. Party Loot is the shared stash; each character’s inventory keeps gear and currency on the sheet. A log keeps who got what honest.

Turn auction and draft on per campaign for Party Loot and Session Loot, then run the mode when the haul is ready.

Prep once; find it at the table

GMs keep Scenes and Locations on Adventure; the party shares handouts on Notes. Sessions log what happened—with tags, attachments, and loot markers you can pull into Session Loot later. Import from PDF, Discord, or a content ZIP when the adventure already lives somewhere else.

Characters without spreadsheet debt

Full and light sheets for PCs, NPCs, and creatures. Import from D&D Beyond when available. Players manage their sheet and inventory; GMs run NPCs and creatures in the same campaign.

Built for the table

Install Rogue Heroes like an app—fullscreen from the home screen, no store wait—so combat and inventory stay one tap away when the dice are already out.

D&D 5e · Call of Cthulhu · more upon request

Ready for your next session here?

GMs—request Site GM access to create campaigns and add player logins. Already have an account? Sign in and open your campaign (or Add Campaign). Running a different game? Mention it in your request—we add systems when there’s demand.

Players don’t self-join—Site GMs and Site Masters add logins. Once your table is set up, you can share a campaign invite link with install steps for the next adventure.